<!DOCTYPE html>
<html lang=”en”>
<head>
<meta charset=”UTF-8″>
<meta name=”viewport” content=”width=device-width, initial-scale=1.0″>
<title>Image Editor</title>
<style>
body {
font-family: Arial, sans-serif;
margin: 0;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
height: 100vh;
background-color: #f4f4f4;
}
#editor-container {
position: relative;
}
#canvas {
border: 2px solid #333;
}
#controls {
display: flex;
justify-content: space-between;
margin-top: 20px;
}
#download-btn {
background-color: #4caf50;
color: white;
padding: 10px 20px;
border: none;
cursor: pointer;
}
</style>
</head>
<body>
<div id=”editor-container”>
<canvas id=”canvas” width=”800″ height=”600″></canvas>
<div id=”controls”>
<input type=”file” id=”upload” accept=”image/*”>
<button id=”crop-btn”>Crop</button>
<button id=”rotate-btn”>Rotate</button>
<button id=”resize-btn”>Resize</button>
<select id=”filter-select”>
<option value=”grayscale”>Grayscale</option>
<option value=”sepia”>Sepia</option>
<option value=”invert”>Invert</option>
</select>
<button id=”draw-btn”>Draw</button>
<button id=”text-btn”>Text</button>
<button id=”shape-btn”>Shape</button>
</div>
<button id=”download-btn”>Download Image</button>
</div>
<script>
// Your JavaScript code for the Image Editor goes here
// Please note that this is a basic example, and a full-featured image editor would require more complex logic.
</script>
</body>
</html>
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